That's funny because I spent half my day yesterday making the Black Sides Transparent with the LumaKey Punch out I would think having a Transparent side would give a lot more flexibility. Yes i know i should post it in features but if possible it will be awesome!! But it is missing the feature "fill with black" like the images have from version v25. Yes its fixed the aspect ratio and it is very very helpful. That is really helpful for many workflows. With V26 this seems to be fixed and all non-standard video files are automatically shown in the right ratio. With V25 those files weren't shown in the right aspect ratio so I had to use a template file with the correct ratio and stretch them until they were exactly in the right ratio. Some where recorded with a mobile phone, some where just in the aspect ratio of the LED Wall. I was using vMix in the summer to playout several non-standard video files via SDI External Output to a LED Wall Looked great except I could not blur too much. I used a LUT which did not seem very GPU intensive and a Gaussian Blur to create a composite for a 9:16 Video on a 16:9 view. My 4 Input setup was 1 NDI, 2 Virtual Input of NDI, 3 Composite of Blur Input 2 and Non Blur Input 1. Can it handle 3,4,5 instances of the effect?Īlso for me it was directly proportional as I raised the effect I crippled the GPU, as I lowered it back the system could handle it. I am just wondering what the real world usage for Gaussian Blur is on a faster GPU. I know they added Ray Tracing and other things. Video or moving images by comparison was a whole different storyĭoes the nVidia RTX(0/80/90 & A4000/5k/6k) series have additional hardware to help with the Gaussian Blur. This did not surprise me I just wanted to report back my additional testing experience My original testing on a still image did not have any issues. As I turn up the Blur my GPU throws Errors Follow up on my testing My HD Basic System with an i7 and K4000 was brought to it's knees with a single Gaussian Blur on video.
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